![]() You want to prioritise damaging the Dread Corruptor first, remembering not to kill an Eye whilst you have the damage taken debuff and to not kill more than one Flickering Eye at a time as they still do large explosive damage when they die. The rotating eyes on the floor with beams should be avoided as they increase the damage you take whilst also doing some damage to you, which is a lethal combo if an Eye dies and explodes whilst you have the debuff. This room contains a Dread Corruptor (your primary target) and multiple Flickering Eyes (same as in the previous room). This section of stairs has a lot of Unstable Fel Orbs, you need to damage them to 0 and make your way past them as they respawn after 3 seconds. Moving up the staircase, open the next locked gate. Be prepared to position yourself behind one of the healed friendly targets or CC to interrupt when it casts Mana Sting. Once the friendly NPCs are healed, pull the Corrupted Risen Arbalest and DPS it down as quickly as you can. If any of the mobs do transform, you will need to kill them by yourself and may struggle to recover. Then, proceed to quickly heal up the friendly targets to full, if they reach 0 health they will turn into an enemy mob, you really want to avoid this. There is a feared mob running around, you should dispel this mob first to avoid it fearing you when it gets too close. Once these mobs have been defeated, you can attack the orbs to deactivate them, and move to open the locked gate behind them that leads upwards. The orbs will deactivate for a few seconds after being attacked, but will reactivate after that timer, so be aware. Attack them, but let them move into the room as there are Unstable Fel Orbs around them. When all of the eyes are dead, the gate will open and reveal a pack of mobs that you need to kill. There isn’t a major rush, so stay healthy and make sure you don’t die from killing too many at once. You want to focus them down one at a time and heal between each to stay healthy. You will move into a room with eyes that upon death deal a large amount of explosive damage, around 50% of your health. You will be focusing on doing damage and keeping yourself alive whilst moving through the rooms and up the tower within the 5 minute timer. In this phase, you no longer have your party members to heal. When ready, follow the friendly NPCs into the building. ![]() Once phase one has finished, you will have a slight downtime, use this time to drink/eat food and regain your mana. Having a cooldown available for wave 4 and 5 is recommended, as well as using throughput buffs such as Drums. When the Soldier is channeling Knife Dance or Fixate, especially during wave 4 when there are two Soldiers active, you need to be prepared to heal through higher damage. Always prioritise interrupting the Mage as the other mechanics can be out healed. If your spec has an AoE interrupt, try to use that one for when a Mage’s and a Soldier’s (or multiple Soldiers in Wave 4) casts line up, but it's not necessary. ![]() When the fight gets hectic, using a defensive to allow you to stay in melee for the Mana Sting arrow and to focus on healing can be helpful. You can, CC it, kite it or use a defensive if you can outheal it such as Bear Form and Frenzied Regen. After the Knife Dance, the Soldier will become empowered and start to fixate on you. The Corrupted Risen Soldier will channel Knife Dance, it will deal a high amount of AoE damage and should be CC’d to interrupt it or will need a high amount of throughput healing. It’s often better to save the CC and to just let it hit the warrior. If the arrow hits you, it will sap 60% of your mana every second, making healing this phase a lot harder, but it can be dispelled and be recovered if you are quick enough. Position yourself throughout this phase so you are close to the warrior to be ready for the arrows. When the Mana Sting arrow hits, you need to dispel the warrior to remove the damage portion of the DoT it applies. When the Corrupted Risen Arbalest is casting its Mana Sting arrow on you, make sure to be behind the warrior to have the arrow hit the warrior or CC to interrupt it if you have enough for the Mage, the Soldier and the Arbalest. Interrupt the Mage after 2 or 3 casts of Arcane Blitz to reset the stacks and reduce the damage going out. Any time you can, do damage to the enemies to help speed up the phase, ideally spells that don’t cost mana and prioritise the Mage. Heal your party members through the damage and focus on a few of their key mechanics. Phase one involves 5 back-to-back waves of enemy mobs. The challenge involves multiple phases, with focus on healing friendly party members (NPCs) and timed solo sections. The End of the Risen Threat Mage Tower challenge can be completed by Restoration Druids, Restoration Shamans, Holy Paladins, Holy Priests and Mistweaver Monks. End of the Risen Threat Mage Tower Guide Written by Paul and Leyst - 27th November 2021
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